Buy rolemodel.eu ?
We are moving the project
rolemodel.eu .
Are you interested in purchasing the domain
rolemodel.eu ?
domain@kv-gmbh.de · 0541-91531010
Buy rolemodel.eu ?
Which one is it, the Discworld or Zamonia?
The Discworld and Zamonia are both fictional fantasy worlds created by different authors. The Discworld is a creation of Terry Pratchett, known for its satirical and humorous take on fantasy tropes, while Zamonia is the creation of Walter Moers, known for its whimsical and imaginative world filled with unique creatures and landscapes. Both worlds have their own distinct characteristics and appeal to different audiences, so it ultimately comes down to personal preference as to which one is preferred. **
Is the German voiceover of Discworld 1 released for free download?
Yes, the German voiceover of Discworld 1 is available for free download. The voiceover was created by fans of the game and is offered as a free mod for players to enhance their gaming experience. It provides German-speaking players with the option to enjoy the game in their native language. **
Similar search terms for Discworld
Top-Angebote
Products related to Discworld:
-
Discworld (Book 16-20) by Terry Pratchett 5 Books Collection Set - Fiction - Paperback Penguin Random HouseTitles in this set: Soul Music Interesting Times Maskerade Feet Of Clay Hogfather Description: Soul Music 'This didn't feel like magic. It felt a lot older than that. It felt like music.' Being sixteen is always difficult, but it's even more so when there's a Death in the family. Susan hasn't exactly had a normal upbringing, with a skeletal grandfather who rides a white horse and wields a scythe. When Death decides he needs a well-earned break, he leaves Susan to take over the family business. The only problem is, everyone mistakes her for the Tooth Fairy . . . Well, not the only problem. There's a new, addictive music in Discworld. It's lawless. It changes people. It's got a beat and you can dance to it. It's called Music With Rocks In. And it won't fade away . . . Interesting Times 'There is a curse. They say: may you live in interesting times . . .' This is the worst thing you can wish on a citizen of Discworld. Especially for the magically challenged Rincewind, who has already had far too much excitement in his life. Unfortunately, the unlucky wizard always seems to end up in the middle of, well, absolutely everything. So when a request for a 'Great Wizzard' arrives from the faraway Counterweight Continent, it's obviously Rincewind who's sent. For one thing, he's the only one who spells wizard that way. Once again Rincewind is thrown headfirst into a dangerous adventure. For the oldest empire on the Disc is in turmoil and Chaos is building. And, for some reason, someone believes Rincewind will have a vital role in the coming war . . . Maskerade 'There's a kind of magic in masks. Masks conceal one face, but they reveal another. The one that only comes out in darkness . . .' The Opera House in Ankh-Morpork is home to music, theatrics and a harmless masked Ghost who lurks behind the scenes. But now a set of mysterious backstage murders may just stop the show. Agnes Nitt has left her rural home of Lancre in the hopes of launching a successful singing career in the big city. The only problem is, she doesn't quite look the part. And there are two witches who would much rather she return home to join their coven. Granny Weatherwax and Nanny Ogg have travelled to Ankh-Morpork to convince Agnes that life as a witch is much better than one on the stage. Only now they're caught up in a murder mystery featuring masks and maniacal laughter. And the show MUST go on . . . Feet Of Clay Commander Sam Vimes of the City Watch is used to trouble. There's always trouble in Ankh-Morpork. But this is new: people are being brutally murdered and there's no evidence of anything alive having been at the crime scene. At the same time, the most powerful man in the city has been poisoned and is clinging on to life by a thread. It's a conundrum of a case. With the help of Captain Carrot, the only watchman who knows the law inside-out; Corporal Cheery Littlebottom, an unconventional dwarf with an eye for forensics; and Constable Angua, a werewolf with an excellent sense of...30,99 £*Shipping: 2,99 £Secure redirect to the provider
-
Discworld by Terry Pratchett Series 2 (Book 6-10) Collection Set - Fiction - Paperback Penguin Random HouseTitles in this Set: 1. Wyrd Sisters 2. Pyramids 3. Guards! Guards! 4. Eric 5. Moving Pictures Description: Wyrd Sisters 'Destiny is important, see, but people go wrong when they think it controls them. It's the other way around.' Three witches gathered on a lonely heath. A king cruelly murdered, his throne usurped by his ambitious cousin. A child heir and the royal crown, both missing. Witches don't have these kinds of leadership problems themselves - in fact, they don't have leaders. Granny Weatherwax is the most highly regarded of the leaders they don't have. But even she finds that meddling in royal politics is a lot more complicated than certain playwrights would have you believe. Particularly when the blood on your hands just won't wash off . . . Pyramids '"LOOK AFTER THE DEAD," SAID THE PRIESTS, "AND THE DEAD WOULD LOOK AFTER YOU."' Young Prince Teppic is sent far away from his desert homeland to the city of Ankh-Morpork for the best education money can buy. Which just so happens to be at the Assassins' Guild. But when Teppic's father dies suddenly, fate takes him away from assassination to something far more unsavoury: politics. Teppic returns home to the small, penniless kingdom of Djelibeybi to take his place as ruler. It isn't easy, being a teenage pharaoh. As tradition dictates, the new king must build a monumental pyramid to honour his dead father. But this one might just bankrupt the kingdom, and warp the very fabric of time and space itself . . . Guards! Guards! 'NOBLE DRAGONS DON'T HAVE FRIENDS. THE NEAREST THEY CAN GET TO THE IDEA IS AN ENEMY WHO IS STILL ALIVE.' The city of Ankh-Morpork is in turmoil, its citizens revolting. Again. A shadowy secret brotherhood has summoned a dragon to spread terror throughout the city, intent on overthrowing the Patrician and ruling in his place. Too bad the dragon has ideas of its own ... It's up to Captain Sam Vimes and the ramshackle Night Watch to stop it. Only problem is, the Watch are more used to dealing with mobs than dragons. And if they can't bring down this fire-breathing tyrant and reinstate their own, slightly less dangerous one, Ankh-Morpork might be lost. For ever... Eric Eric is the Discworld's only demonology hacker. Pity he's not very good at it. All he wants is his three wishes granted. Nothing fancy - to be immortal, rule the world, have the most beautiful woman in the world fall madly in love with him, the usual stuff. But instead of a tractable demon, he calls up Rincewind, probably the most incompetent wizard in the universe, and the extremely intractable and hostile form of travel accessory known as the Luggage. With them on his side, Eric's in for a ride through space and time that is bound to make him wish (quite fervently) again - this time that he'd never been born. Moving Pictures 'HOLY WOOD IS A DIFFERENT SORT OF PLACE . . . HERE, THE MOST IMPORTANT THING IS TO BE IMPORTANT.' A new phenomenon is taking over the Discworld: moving pictures. Created by the alchemists of...31,99 £*Shipping: 2,99 £Secure redirect to the provider
-
William Collins Making Decisions Book – Leadership, Judgement & Smart Thinking GuideWinning takes many forms. For fans of Matthew Syed, this is a great sports book about leadership, judgement and decision-making - rooted in the theory that helped Ed Smith lead England cricket to sustained success. And to help us all win more.'An absolutely fascinating book' THE GAME, The Times football pod How do you spot the opportunities that others miss?How do you turn a team's performance around?How do you make good decisions amid a tidal wave of information? And how can you improve? As chief selector for the England cricket team, Ed Smith pioneered new methods for building successful teams and watched his decisions tested in real time on the pitch. During his three-year tenure, England averaged 7 wins in every 10 completed matches, better than they have performed before or since. Making Decisions reveals Smith's unique approach to finding success in a fast-changing and increasingly data-reliant world.The best decisions, Smith argues, rely on a combination of differing kinds of intelligence: from algorithms to intuition. This is a truth that the most successful people know: data cannot account for everything, it must be harnessed with human insight. Whatever the power of data, humans aren't finished yet.Sharing for the first time the tools he introduced as England selector, Smith's book captures the immediacy of life at the sharp end, while also exploring frameworks from the top levels of sports, business and the arts. Decision-making is revealed as a creative enterprise, not a reductive system. Making Decisions offers an invaluable guide for those who want a better framework for developing, explaining and implementing new ideas.18,35 £*Shipping: 2,99 £Secure redirect to the provider
-
Wilco International LLP How to Win Friends and Influence People by Dale Carnegie Classic Self Help Book on Communication, Leadership, Confidence & Personal DevelopmentDiscover one of the world's best-known personal development books with How to Win Friends and Influence People by Dale Carnegie. First published in 1936, this enduring classic presents practical principles for communicating effectively, building positive relationships and working successfully with other people. Through memorable examples and straightforward advice, Carnegie explores how to make a positive impression, handle disagreements constructively, encourage cooperation and become a more effective communicator. The principles can be applied across everyday life, from personal relationships and social situations to business, management, sales, networking and leadership. Accessible and practical, How to Win Friends and Influence People remains popular with readers interested in improving their communication skills, confidence, interpersonal relationships and professional development. Key Features Classic personal development book by Dale Carnegie Practical principles for improving communication Explores relationships, leadership and interpersonal skills Useful for business, management, sales and networking Helps readers understand effective people skills Suitable for personal and professional development Excellent gift for entrepreneurs, managers and self-improvement readers9,99 £*Shipping: 2,99 £Secure redirect to the provider
-
Is the German language version of Discworld 1 available for free download?
No, the German language version of Discworld 1 is not available for free download. The game is copyrighted material, and downloading it for free would be illegal and a violation of copyright laws. If you are interested in playing the game in German, you may be able to purchase a legitimate copy from a reputable source. **
-
What quotes from Terry Pratchett about aging are there for a birthday on the Discworld?
One quote from Terry Pratchett about aging on the Discworld comes from the character of Granny Weatherwax, who says, "Inside every old person is a young person wondering what happened." Another quote comes from the character of Death, who says, "Time is a drug. Too much of it kills you." These quotes reflect Pratchett's humorous and thought-provoking take on aging, reminding us that age is just a number and that time is a precious and fleeting thing. **
-
What does central authority and authoritarian leadership mean?
Central authority refers to a system where power and decision-making are concentrated in a single entity or group, such as a government or leader. Authoritarian leadership is a style of leadership where the leader holds all the power and makes decisions without input from others. In an authoritarian system, there is little to no room for dissent or opposition, and individuals are expected to follow orders without question. **
-
What is an example of abuse of authority?
An example of abuse of authority is when a manager uses their position of power to unfairly promote or give benefits to a family member or friend, rather than based on merit. This type of behavior can create a toxic work environment, breed resentment among other employees, and ultimately harm the organization's overall performance and morale. Abuse of authority undermines trust and respect within the workplace and can lead to negative consequences for both the individuals involved and the organization as a whole. **
On what does the course of the leadership model depend?
The course of the leadership model depends on various factors such as the leader's communication skills, decision-making abilities, emotional intelligence, and adaptability. Additionally, the organizational culture, external environment, and the team members' dynamics also play a significant role in shaping the leadership model. Continuous learning, feedback, and self-awareness are essential for leaders to adapt and evolve their leadership style to effectively navigate challenges and drive success. **
What does the course of the leadership model depend on?
The course of the leadership model depends on various factors such as the leader's personal traits, the organizational culture, the nature of the industry, and the specific challenges faced by the organization. Additionally, the leadership model may also be influenced by external factors such as economic conditions, market trends, and technological advancements. Ultimately, the course of the leadership model is shaped by the leader's ability to adapt to changing circumstances and effectively navigate the complexities of the business environment. **
Top-Angebote
Products related to Discworld:
-
Discworld by Terry Pratchett: Enter the Discworld 5 Books Box Set - Fiction - Paperback PenguinTitles In This Set : 1. The Colour Of Magic 2. Equal Rites 3. Mort 4. Guards! Guards! 5. Going Postal Description : The Colour Of Magic Somewhere between thought and reality exists the Discworld, a magical world not totally unlike our own. Except for the fact that it travels through space on the shoulders of four giant elephants who in turn stand on the shell of an astronomically huge star turtle, of course. Rincewind is the world's worst wizard who has just been handed a very important job: to look after the world's first tourist, upon whose survival rests the peace and prosperity of the land. Unfortunately, their journey across the Disc includes facing robbers, monsters, mercenaries, and Death himself. And the whole thing's just a game of the gods that might send them over the edge . . . Equal Rites Everybody knows there's no such thing as a female wizard. So when the wizard Drum Billet accidentally passes on his staff of power to an eighth daughter of an eighth son, a girl called Eskarina (Esk, for short), the misogynistic world of wizardry wants nothing to do with her. Thankfully Granny Weatherwax, the Discworld's most famous witch, has plenty of experience ignoring the status quo. With Granny's help, Esk sneaks her way into the magical Unseen University and befriends apprentice wizard Simon. But power is unpredictable, and these bright young students soon find themselves in a whole new dimension of trouble. Let the battle of the sexes begin . . . Mort Death comes to us all. When he came to Mort, he offered him a job. Death is the Grim Reaper of the Discworld, a black-robed skeleton with a scythe who ushers souls into the next world. He is also fond of cats and endlessly baffled by humanity. Soon Death is yearning to experience what humanity really has to offer, but to do that, he'll need to hire some help. It's an offer Mort can't refuse. As Death's apprentice he'll have free board, use of the company horse - and being dead isn't compulsory. It's a dream job - until Mort falls in love with Death's daughter, Ysabell, and discovers that your boss can be a killer on your love life . . . Guards! Guards! The city of Ankh-Morpork is in turmoil, its citizens revolting. Again. A shadowy secret brotherhood has summoned a dragon to spread terror throughout the city, intent on overthrowing the Patrician and ruling in his place. Too bad the dragon has ideas of its own ... It's up to Captain Sam Vimes and the ramshackle Night Watch to stop it. Only problem is, the Watch are more used to dealing with mobs than dragons. And if they can't bring down this fire-breathing tyrant and reinstate their own, slightly less dangerous one, Ankh-Morpork might be lost. For ever... Going Postal Imprisoned in Ankh-Morpork, con artist Moist von Lipwig is offered a choice: to be executed or to accept a job as the city's Postmaster General. It's a tough decision, but he's already survived one hanging and isn't in the mood to try it again. The Post Office is down on its luck:...19,99 £*Shipping: 2,99 £Secure redirect to the provider
-
Discworld Series by Terry Pratchett: Book 1-5 Collection Set - Fiction - Paperback Penguin Random HouseTitles In This Set: 1. The Colour Of Magic 2. The Light Fantastic 3. Equal Rites 4. Mort 5. Sourcery Description: The Colour Of Magic Somewhere on the frontier between thought and reality exists the Discworld, a parallel time and place which might sound and smell very much like our own, but which looks completely different. Particularly as it’s carried though space on the back of a giant turtle (sex unknown). It plays by different rules. But then, some things are the same everywhere. The Disc’s very existence is about to be threatened by a strange new blight: the world’s first tourist, upon whose survival rests the peace and prosperity of the land. Unfortunately, the person charged with maintaining that survival in the face of robbers, mercenaries and, well, Death, is a spectacularly inept wizard… The Light Fantastic 'What shall we do?' said Twoflower. 'Panic?' said Rincewind hopefully. He always held that panic was the best means of survival. As it moves towards a seemingly inevitable collision with a malevolent red star, the Discworld could do with a hero. What it doesn’t need is a singularly inept and cowardly wizard, still recovering from the trauma of falling off the edge of the world, or a well-meaning tourist and his luggage which has a mind (and legs) of its own. Which is a shame, because that's all there is . . . Equal Rites hey say that a little knowledge is a dangerous thing, but it’s not half so bad as a lot of ignorance. The last thing the wizard Drum Billet did, before Death laid a bony hand on his shoulder, was to pass on his staff of power to the eighth son of an eighth son. Unfortunately for his colleagues in the chauvinistic (not to say misogynistic) world of magic, he failed to check that the baby in question was a son. Everybody knows that there's no such thing as a female wizard. But now it's gone and happened, there's nothing much anyone can do about it. Let the battle of the sexes begin . . . Mort Death comes to us all. When he came to Mort, he offered him a job. Death is the Grim Reaper of the Discworld, a black-robed skeleton carrying a scythe who must collect a minimum number of souls in order to keep the momentum of dying, well . . . alive. He is also fond of cats and endlessly baffled by humanity. Soon Death is yearning to experience what humanity really has to offer . . . but to do that, he'll need to hire some help. It's an offer Mort can't refuse. As Death's apprentice he'll have free board, use of the company horse - and being dead isn't compulsory. It's a dream job - until Mort falls in love with Death's daughter, Ysabell, and discovers that your boss can be a killer on your love life . . . Sourcery All this books and stuff, that isn't what it should all be about. What we need is real wizardry. Once there was an eighth son of an eighth son, a wizard squared, a source of magic. A Sourcerer. Unseen University, the most magical establishment on the Discworld, has finally got its wish: the emergence of a wizard more...32,99 £*Shipping: 2,99 £Secure redirect to the provider
-
Discworld (Book 16-20) by Terry Pratchett 5 Books Collection Set - Fiction - Paperback Penguin Random HouseTitles in this set: Soul Music Interesting Times Maskerade Feet Of Clay Hogfather Description: Soul Music 'This didn't feel like magic. It felt a lot older than that. It felt like music.' Being sixteen is always difficult, but it's even more so when there's a Death in the family. Susan hasn't exactly had a normal upbringing, with a skeletal grandfather who rides a white horse and wields a scythe. When Death decides he needs a well-earned break, he leaves Susan to take over the family business. The only problem is, everyone mistakes her for the Tooth Fairy . . . Well, not the only problem. There's a new, addictive music in Discworld. It's lawless. It changes people. It's got a beat and you can dance to it. It's called Music With Rocks In. And it won't fade away . . . Interesting Times 'There is a curse. They say: may you live in interesting times . . .' This is the worst thing you can wish on a citizen of Discworld. Especially for the magically challenged Rincewind, who has already had far too much excitement in his life. Unfortunately, the unlucky wizard always seems to end up in the middle of, well, absolutely everything. So when a request for a 'Great Wizzard' arrives from the faraway Counterweight Continent, it's obviously Rincewind who's sent. For one thing, he's the only one who spells wizard that way. Once again Rincewind is thrown headfirst into a dangerous adventure. For the oldest empire on the Disc is in turmoil and Chaos is building. And, for some reason, someone believes Rincewind will have a vital role in the coming war . . . Maskerade 'There's a kind of magic in masks. Masks conceal one face, but they reveal another. The one that only comes out in darkness . . .' The Opera House in Ankh-Morpork is home to music, theatrics and a harmless masked Ghost who lurks behind the scenes. But now a set of mysterious backstage murders may just stop the show. Agnes Nitt has left her rural home of Lancre in the hopes of launching a successful singing career in the big city. The only problem is, she doesn't quite look the part. And there are two witches who would much rather she return home to join their coven. Granny Weatherwax and Nanny Ogg have travelled to Ankh-Morpork to convince Agnes that life as a witch is much better than one on the stage. Only now they're caught up in a murder mystery featuring masks and maniacal laughter. And the show MUST go on . . . Feet Of Clay Commander Sam Vimes of the City Watch is used to trouble. There's always trouble in Ankh-Morpork. But this is new: people are being brutally murdered and there's no evidence of anything alive having been at the crime scene. At the same time, the most powerful man in the city has been poisoned and is clinging on to life by a thread. It's a conundrum of a case. With the help of Captain Carrot, the only watchman who knows the law inside-out; Corporal Cheery Littlebottom, an unconventional dwarf with an eye for forensics; and Constable Angua, a werewolf with an excellent sense of...30,99 £*Shipping: 2,99 £Secure redirect to the provider
-
Discworld by Terry Pratchett Series 2 (Book 6-10) Collection Set - Fiction - Paperback Penguin Random HouseTitles in this Set: 1. Wyrd Sisters 2. Pyramids 3. Guards! Guards! 4. Eric 5. Moving Pictures Description: Wyrd Sisters 'Destiny is important, see, but people go wrong when they think it controls them. It's the other way around.' Three witches gathered on a lonely heath. A king cruelly murdered, his throne usurped by his ambitious cousin. A child heir and the royal crown, both missing. Witches don't have these kinds of leadership problems themselves - in fact, they don't have leaders. Granny Weatherwax is the most highly regarded of the leaders they don't have. But even she finds that meddling in royal politics is a lot more complicated than certain playwrights would have you believe. Particularly when the blood on your hands just won't wash off . . . Pyramids '"LOOK AFTER THE DEAD," SAID THE PRIESTS, "AND THE DEAD WOULD LOOK AFTER YOU."' Young Prince Teppic is sent far away from his desert homeland to the city of Ankh-Morpork for the best education money can buy. Which just so happens to be at the Assassins' Guild. But when Teppic's father dies suddenly, fate takes him away from assassination to something far more unsavoury: politics. Teppic returns home to the small, penniless kingdom of Djelibeybi to take his place as ruler. It isn't easy, being a teenage pharaoh. As tradition dictates, the new king must build a monumental pyramid to honour his dead father. But this one might just bankrupt the kingdom, and warp the very fabric of time and space itself . . . Guards! Guards! 'NOBLE DRAGONS DON'T HAVE FRIENDS. THE NEAREST THEY CAN GET TO THE IDEA IS AN ENEMY WHO IS STILL ALIVE.' The city of Ankh-Morpork is in turmoil, its citizens revolting. Again. A shadowy secret brotherhood has summoned a dragon to spread terror throughout the city, intent on overthrowing the Patrician and ruling in his place. Too bad the dragon has ideas of its own ... It's up to Captain Sam Vimes and the ramshackle Night Watch to stop it. Only problem is, the Watch are more used to dealing with mobs than dragons. And if they can't bring down this fire-breathing tyrant and reinstate their own, slightly less dangerous one, Ankh-Morpork might be lost. For ever... Eric Eric is the Discworld's only demonology hacker. Pity he's not very good at it. All he wants is his three wishes granted. Nothing fancy - to be immortal, rule the world, have the most beautiful woman in the world fall madly in love with him, the usual stuff. But instead of a tractable demon, he calls up Rincewind, probably the most incompetent wizard in the universe, and the extremely intractable and hostile form of travel accessory known as the Luggage. With them on his side, Eric's in for a ride through space and time that is bound to make him wish (quite fervently) again - this time that he'd never been born. Moving Pictures 'HOLY WOOD IS A DIFFERENT SORT OF PLACE . . . HERE, THE MOST IMPORTANT THING IS TO BE IMPORTANT.' A new phenomenon is taking over the Discworld: moving pictures. Created by the alchemists of...31,99 £*Shipping: 2,99 £Secure redirect to the provider
-
Which one is it, the Discworld or Zamonia?
The Discworld and Zamonia are both fictional fantasy worlds created by different authors. The Discworld is a creation of Terry Pratchett, known for its satirical and humorous take on fantasy tropes, while Zamonia is the creation of Walter Moers, known for its whimsical and imaginative world filled with unique creatures and landscapes. Both worlds have their own distinct characteristics and appeal to different audiences, so it ultimately comes down to personal preference as to which one is preferred. **
-
Is the German voiceover of Discworld 1 released for free download?
Yes, the German voiceover of Discworld 1 is available for free download. The voiceover was created by fans of the game and is offered as a free mod for players to enhance their gaming experience. It provides German-speaking players with the option to enjoy the game in their native language. **
-
Is the German language version of Discworld 1 available for free download?
No, the German language version of Discworld 1 is not available for free download. The game is copyrighted material, and downloading it for free would be illegal and a violation of copyright laws. If you are interested in playing the game in German, you may be able to purchase a legitimate copy from a reputable source. **
-
What quotes from Terry Pratchett about aging are there for a birthday on the Discworld?
One quote from Terry Pratchett about aging on the Discworld comes from the character of Granny Weatherwax, who says, "Inside every old person is a young person wondering what happened." Another quote comes from the character of Death, who says, "Time is a drug. Too much of it kills you." These quotes reflect Pratchett's humorous and thought-provoking take on aging, reminding us that age is just a number and that time is a precious and fleeting thing. **
Similar search terms for Discworld
-
William Collins Making Decisions Book – Leadership, Judgement & Smart Thinking GuideWinning takes many forms. For fans of Matthew Syed, this is a great sports book about leadership, judgement and decision-making - rooted in the theory that helped Ed Smith lead England cricket to sustained success. And to help us all win more.'An absolutely fascinating book' THE GAME, The Times football pod How do you spot the opportunities that others miss?How do you turn a team's performance around?How do you make good decisions amid a tidal wave of information? And how can you improve? As chief selector for the England cricket team, Ed Smith pioneered new methods for building successful teams and watched his decisions tested in real time on the pitch. During his three-year tenure, England averaged 7 wins in every 10 completed matches, better than they have performed before or since. Making Decisions reveals Smith's unique approach to finding success in a fast-changing and increasingly data-reliant world.The best decisions, Smith argues, rely on a combination of differing kinds of intelligence: from algorithms to intuition. This is a truth that the most successful people know: data cannot account for everything, it must be harnessed with human insight. Whatever the power of data, humans aren't finished yet.Sharing for the first time the tools he introduced as England selector, Smith's book captures the immediacy of life at the sharp end, while also exploring frameworks from the top levels of sports, business and the arts. Decision-making is revealed as a creative enterprise, not a reductive system. Making Decisions offers an invaluable guide for those who want a better framework for developing, explaining and implementing new ideas.18,35 £*Shipping: 2,99 £Secure redirect to the provider
-
Wilco International LLP How to Win Friends and Influence People by Dale Carnegie Classic Self Help Book on Communication, Leadership, Confidence & Personal DevelopmentDiscover one of the world's best-known personal development books with How to Win Friends and Influence People by Dale Carnegie. First published in 1936, this enduring classic presents practical principles for communicating effectively, building positive relationships and working successfully with other people. Through memorable examples and straightforward advice, Carnegie explores how to make a positive impression, handle disagreements constructively, encourage cooperation and become a more effective communicator. The principles can be applied across everyday life, from personal relationships and social situations to business, management, sales, networking and leadership. Accessible and practical, How to Win Friends and Influence People remains popular with readers interested in improving their communication skills, confidence, interpersonal relationships and professional development. Key Features Classic personal development book by Dale Carnegie Practical principles for improving communication Explores relationships, leadership and interpersonal skills Useful for business, management, sales and networking Helps readers understand effective people skills Suitable for personal and professional development Excellent gift for entrepreneurs, managers and self-improvement readers9,99 £*Shipping: 2,99 £Secure redirect to the provider
-
Little Brown Book Group No Limits: Blow the Cap Off Your Capacity by John C. Maxwell – Personal Growth & Leadership Development GuideNo Limits: Blow the CAP Off Your Capacity Description We often treat the word capacity as if it were a natural law of limitation. Unfortunately; most of us are much more comfortable defining what we perceive is off limits rather than what's possible. Could it be that many people have allowed what they perceive as capacity to define them? Have they allowed their perception to limit their attitudes about their potential? In his newest book; John Maxwell identifies 17 core capacities. Some of these are abilities we all already possess; such as energy; creativity and leadership. Others are aspects of our lives controlled by our choices; like our attitudes; character; and intentionality. Maxwell examines each of these 17 capacities; and provides clear and actionable advice on how you can increase your potential in each. He will guide you on how to identify; grow; and apply your critical capacities to your daily life. Once you've blown the 'cap' off your capacities; you'll find yourself more successful--and fulfilled--in your daily life.5,99 £*Shipping: 2,99 £Secure redirect to the provider
-
Style Haven Global Influence Floral Medallion Area RugComplement the luxe vibe in your high-end interiors with this Global Influence floral medallion area rug. Featuring red and Beige, Cream hues for statement-making style, this area rug is machine-made from polypropylene for long-wearing appeal.377,49 $*Shipping: 0,00 $Secure redirect to the provider
-
What does central authority and authoritarian leadership mean?
Central authority refers to a system where power and decision-making are concentrated in a single entity or group, such as a government or leader. Authoritarian leadership is a style of leadership where the leader holds all the power and makes decisions without input from others. In an authoritarian system, there is little to no room for dissent or opposition, and individuals are expected to follow orders without question. **
-
What is an example of abuse of authority?
An example of abuse of authority is when a manager uses their position of power to unfairly promote or give benefits to a family member or friend, rather than based on merit. This type of behavior can create a toxic work environment, breed resentment among other employees, and ultimately harm the organization's overall performance and morale. Abuse of authority undermines trust and respect within the workplace and can lead to negative consequences for both the individuals involved and the organization as a whole. **
-
On what does the course of the leadership model depend?
The course of the leadership model depends on various factors such as the leader's communication skills, decision-making abilities, emotional intelligence, and adaptability. Additionally, the organizational culture, external environment, and the team members' dynamics also play a significant role in shaping the leadership model. Continuous learning, feedback, and self-awareness are essential for leaders to adapt and evolve their leadership style to effectively navigate challenges and drive success. **
-
What does the course of the leadership model depend on?
The course of the leadership model depends on various factors such as the leader's personal traits, the organizational culture, the nature of the industry, and the specific challenges faced by the organization. Additionally, the leadership model may also be influenced by external factors such as economic conditions, market trends, and technological advancements. Ultimately, the course of the leadership model is shaped by the leader's ability to adapt to changing circumstances and effectively navigate the complexities of the business environment. **
* All prices are inclusive of VAT and, if applicable, plus shipping costs. The offer information is based on the details provided by the respective shop and is updated through automated processes. Real-time updates do not occur, so deviations can occur in individual cases. ** Note: Parts of this content were created by AI.